Game Designer & Prototyping intership with a freelance game designer

SUMMER 2017 — Game design & prototyping internship with a freelance game designer

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I've assisted Alexis Moroz, a freelance writer and game designer, for 3 months on various VR and escape games. I choose to assist Alexis in his work because I wanted to know how it felt to work on mutiple short projects simultaneously. I've learned a lot of thing from Alexis and all the clients we worked with. Most importantly I saw that I really liked working on multiple short yet ambitious projects, and that I really enjoyed prototyping. I hope I'll be able to find those things in my future job.

Missions:
- VR Prototyping on Unreal Engine and assisting designing an upcoming HTC Vive location-based experience named "Moebius VR". Ensuring that the code and project could be easely customized by the client afterward.
- Assisting the creation of an escape game in Paris named "L'Étrange Histoire d'Edward Selgorn".
- Writing dialogues and assisting designing a VR experience commissioned by Smart VR.
- Organizing playtest for an already finished Escape Game, and then making feedback on last improvements that could enhanced the experience.


Game design for VR and dialogues writing for an upcoming VR experience commissioned by SMART VR & SPIE BATIGNOLLES

 Screenshots of the prototype. The idea was to make a compelling experience about the various methods of excavation.

Screenshots of the prototype. The idea was to make a compelling experience about the various methods of excavation.

 Some of the dialogues I had to write in french in order to guide the player through the experience. 1/2

Some of the dialogues I had to write in french in order to guide the player through the experience. 1/2

 Some of the dialogues I had to write in french in order to guide the player through the experience. 2/2

Some of the dialogues I had to write in french in order to guide the player through the experience. 2/2


Designing an upcoming escape game called : "L'Étrange Histoire d'Edward Selgorn"

 Flowchat of the escape game, it shows the path the player can take in order to finish the game.

Flowchat of the escape game, it shows the path the player can take in order to finish the game.

 The evolution of the room.

The evolution of the room.