Starpiercer

  People playings Starpiercer, made in november 2016 during Zoo Machines Festival 2016 (48h Game Jam). Powered by Unity 5. Photo captured by La File d'à Côté

People playings Starpiercer, made in november 2016 during Zoo Machines Festival 2016 (48h Game Jam). Powered by Unity 5. Photo captured by La File d'à Côté

Made for ZooMachines 2016, Starpiercer is the spiritual child of SpaceTeam (the game) and Speed (the movie). One player drives the spaceship (actually a customized shopping cart) in circle and gets instructions on screen. The two others must try to keep up and fix the ship by pressing various buttons as told by player one. If they slow down or if one of its part isn’t fixed in time, the ship explodes and the game is over.

 The speed was captured by hanging my gaming mice under the shopping cart. You can see it on the videos.

My job was to design the gameplay and then to code it using C# in Unity.

 Above is the 5 team members behind Starpiercer (left to right, top to bottom) : Paul Rouillard, Corinne Fenoglio, Arnaud Chux, Boris Kolimaga, Sylvain Schmück.

Above is the 5 team members behind Starpiercer (left to right, top to bottom) : Paul Rouillard, Corinne Fenoglio, Arnaud Chux, Boris Kolimaga, Sylvain Schmück.